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9:00-9:30 | Narrative Gold Digging: Sifting and Narrating Stories from a Procedural SimulationJonathan Lessard, Stephen Friedrich, Samuel Par-Chouinard, and Leila Kosseim |
9:30-10:00 | Toward a Taxonomy of LLM Roles and Interaction Patterns in Game Content Generation SystemsAshley Hart |
10:00-10:20 | Vertical Mix Index: A Novel Metric for Vertical Land Use Mix in Procedural City GenerationBertan Konuralp and Rafael Bidarra |
10:40-11:10 | What Game Developers Actually Want from Procedural Level Generation ToolsBojan Endrovski, Joris Dormans, and Rafael Bidarra |
11:10-11:40 | Fill-in-the-Blank MicrogamesAkash Surendran and Seth Cooper |
13:00-13:30 | Constraint-Based Four-Dimensional Spacetime Blending of Learned Game Mechanics Along Orthogonal PlanesAkshar Vandara and Seth Cooper |
13:30-13:50 | Dynamic Crossword Difficulty via Reactive Puzzle ConstructionColan Biemer and Seth Cooper |
13:50-14:10 | Spacetime Constraints for Continuous GameplayAkshar Vandara and Seth Cooper |
14:10-14:30 | Which Structural Constraints Are Learnable? A Regime Map for a Minecraft Voxel GeneratorAlex Li |
14:30-14:50 | Generate Infinite Skills with Large Language ModelsKaijie Xu and Clark Verbrugge |
14:50-15:20 | Difficulty-Based Generation of Paperfolding PuzzlesStiliyan Nanovski, Mrinal Dhume, and Rafael Bidarra |
15:40-16:20 | How to Teach Procedural Content Generation(Panel) |
16:20-18:00 | Popup Procedural Content Generation(Session) |
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