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PCG Workshop

THE 17TH WORKSHOP ON PROCEDURAL CONTENT GENERATION (PCG2026)

Workshop Schedule

 Timeslot  
Paper

9:00-9:30

Narrative Gold Digging: Sifting and Narrating Stories from a Procedural Simulation

Jonathan Lessard, Stephen Friedrich, Samuel Par-Chouinard, and Leila Kosseim

9:30-10:00

Toward a Taxonomy of LLM Roles and Interaction Patterns in Game Content Generation Systems

Ashley Hart

10:00-10:20

Vertical Mix Index: A Novel Metric for Vertical Land Use Mix in Procedural City Generation

Bertan Konuralp and Rafael Bidarra

10:40-11:10

What Game Developers Actually Want from Procedural Level Generation Tools

Bojan Endrovski, Joris Dormans, and Rafael Bidarra

11:10-11:40

Fill-in-the-Blank Microgames

Akash Surendran and Seth Cooper

13:00-13:30

Constraint-Based Four-Dimensional Spacetime Blending of Learned Game Mechanics Along Orthogonal Planes

Akshar Vandara and Seth Cooper

13:30-13:50

Dynamic Crossword Difficulty via Reactive Puzzle Construction

Colan Biemer and Seth Cooper

13:50-14:10

Spacetime Constraints for Continuous Gameplay

Akshar Vandara and Seth Cooper

14:10-14:30

Which Structural Constraints Are Learnable? A Regime Map for a Minecraft Voxel Generator

Alex Li

14:30-14:50

Generate Infinite Skills with Large Language Models

Kaijie Xu and Clark Verbrugge

14:50-15:20

Difficulty-Based Generation of Paperfolding Puzzles

Stiliyan Nanovski, Mrinal Dhume, and Rafael Bidarra

15:40-16:20

How to Teach Procedural Content Generation

(Panel)

16:20-18:00

Popup Procedural Content Generation

(Session)